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  More Compiz Webcam Headtracking Feb 3, 2009 - klange  
 

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Yet more Compiz Headtracking!

The new video is up. It shows the same view as the last video for around 5 seconds, then shows some nice cube rotation and window stacking. It's a bit more smooth here (especially the cube rotation, which, not to brag, looks phenomenal!). Check it out, comment, show your friends. Let's get this one on the first page of Science and Tech!

Also, slashdot, digging, etc. are all acceptable forms of flattery.


Discuss this news post here.
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Guest Awesome ! I'd never go outside with that enabled ...
Guest This is awesome! I'm going to link to this vid, for sure!
Guest WOW. Ummm. when you got to the 3d window stacking i pee'd a little :)
That's some great work brother... in fact i haven't even finished the video yet. I had to pause it to write this... ok i'm going back to the vid now.

-z
Guest Amazing! Looks just as good as the original target tracking demo (johnny lee chung's). With all the talk about excessive and frivilous plugins, I don't think this is one of them. Look forward to seeing more updates....
klange It can already be used with a Wiimote, but it takes an old version of an unmaintained plugin (I should probably go back and internalize it).

Yes, all of the motion issues are in the tracking, Compiz has no trouble with the glFrustrum() I continually call (you can see this if you use the "Mouse tracking" debug mode)

It's much easier to track blobs than faces, so IR with a Wiimote is better, but I've never gotten my 'sensor bar' to read properly, and I much prefer the equipment-less webcam set up.
Guest Amazing. Looking forward to an official release.
Guest Great work! Really impressive. I just have a few questions:

How is the code? Is it easily adaptable for the WiiMote as well? Is the delay and slight jerkiness due to the tracking software not being completely precise? Is it better when you aren't using a camera?
Guest Absolutely brilliant. Nice work!
klange Read this article here
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